00:00
00:00
deathchimera
\\\\////\\\\////
| 🖤🤍🤍 |
- - - - - - - - - - - -
⚰️ - King of Nothing
🖤 - Forlorn Heart
✏️ - Reanimator
- - - - - - - - - - - -
[ 🤣 ] > "He can't wake up; he can't return. You two are so alike in that way!"
- - - - - - - - - - - -
\\\\////\\\\////

Age 22, Male

Idea Person

Everywhere, Alone

Joined on 2/1/22

Level:
4
Exp Points:
104 / 180
Exp Rank:
> 100,000
Vote Power:
3.55 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
14
Supporter:
3m 1d

Another Go at Daily Animations

Posted by deathchimera - 2 days ago


I've been really itching to do daily animation work since my last attempt, so I'm planning that out now. This time around, I want to tighten the process. My issue with the last attempt was a lack of pre-production work, and a lack of input from my art studies.


Time budgeting is a pain, but should allow me to fix these issues. There's a lot I want to do in a day, but my days are pretty unpredictable as is. Structured animation work will take the most time, but can benefit from having pauses between pipeline steps. The painful part is allocating time to read, and rest, but I suppose the important part is setting a goal for the animation and accomplishing it.


A structured process should allow for extra renders displaying the pipeline steps, which I would very much appreciate for postmortem review. I'm still planning things out, but I expect to find a good solution between all my needs soon.


I want to quickly get things in place, and push another week or two of animations out before I start work on my first collab animation, which should be in about three months.


P.S. Been having lots of fun sketching in my new Art Alternatives "Very Big Sketchbook". It's alleviated my apprehension of filling pages with nonsensical drivel... so now my brain is free from the pages shackles. Will share sketches sometime soon.


Tags:

Comments

Comments ain't a thing here.